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Cerita silat dewasa
Cerita silat dewasa












useAlphaFromAlbedoTexture: the opacity information is contained in the alpha channel of the albedo texture.microSurfaceTexture: Enables the ability to store the glossiness on the red channel of a separate texture.useMicroSurfaceFromReflectivityMapAlpha = false Customizing Glossiness Surfaces In PBR To switch from the PBRSpecularGlossinessMaterial to the richer PBRMaterial, a few of the properties need to also be renamed: PBRSpecularGlossinessMaterial The following properties need to be null or undefined: Setting up the PBRMaterial in Specular/Glossiness mode is different. useAmbientInGrayScale: the ambient occlusion is forced to read only from the red channel of the ambient texture or from the red channel of the metallic texture.useAmbientOcclusionFromMetallicTextureRed: the metallic texture contains the ambient occlusion information in its red channel.useMetallnessFromMetallicTextureBlue: the metallic texture contains the metallic information in its blue channel (it is considered in the red channel by default).useRoughnessFromMetallicTextureGreen: the metallic texture contains the roughness information in its green channel (useRoughnessFromMetallicTextureAlpha needs to be false).useRoughnessFromMetallicTextureAlpha: the metallic texture contains the roughness information in its alpha channel.Once the conversion done, let's see the custom options available on this version: useMetallnessFromMetallicTextureBlue = true Customizing Metallic Surfaces In PBR To switch from the PBRMetallicRoughnessMaterial to the bigger PBRMaterial, a few of the properties need to be renamed (rename has not been done in the richer material in order to keep backward compatibility with prior versions): PBRMetallicRoughnessMaterial In order to setup the PBRMaterial in Metallic/Roughness mode, at least one of the following properties has to be set (else it by default works in Specular/Glossiness): This page addresses the differences between the PBRMaterial and its the simpler versions. PBRSpecularGlossinessMaterial and PBRMetallicRoughnessMaterial, are a good introduction to PBR, however using PBRMaterial itself will allow you to have more control over the material using features such as The two simplified versions of PBR Materials e.g.














Cerita silat dewasa